D&D. W,ZAROS OF THE COAST, Dungeon Master’s Kil, start in the relatively isolated Barony of Harken wold, a col. Monster Vault, Reavers ofHarkenwold. Find great deals for Dungeons & Dragons 4th Ed Reavers of Harkenwold PT 1 The Iron Circle Woc Shop with confidence on eBay!. It’s the best WotC offering to date and IMO one of the best official D&D modules of any edition. However, that’s not a very high bar for the most.
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The plot is straightforward, in a good way: Perhaps your PCs discover that the iron circle land was controlled by an evil god who has similar dfagons on lots of planes, and the party has to plane-hop to find more clues, save more lands, and eventually take on the evil god itself.
Tobold’s Blog: Review: Reavers of Harkenwold
The party was escorted to the barracks in room 6, where they killed their escorts, went into the empty banquet hall room 5 and then into the kitchen room 15 dungeobs the servants tried to help. I encountered them as a player last year and wrote about the experience in this blog post. The battle for Albridge can become an epic tactical combat! First, falling hurts unless you are trained in acrobatics and make a good checkand second, it hurts bad guys too, so suddenly the adventurers were looking to push, teleport, slide or otherwise move their opponents over the edge.
The biggest flaw of the Reavers of Harkenwold adventure on the map side is that there are no maps abd all for the last 4 battles, the grand finale, which plays in the right half of a keep. My PCs prefer to get into fights and kill bad guys, and this adventure worked just fine for them, too. Since I wrote this, I made some maps of my own. Book 1 contains the background material and the allies-gathering, while book 2 has the big battle and the keep.
The adventure is really a series of non-linear small encounters — contact the rebellion, upset the supply lines, recruit more rebels, negotiate with the Elves, fight off goblins… etc. The Battle of Draagons Nazin fled when his minions dropped, and just barely got away, even with his action point Some role-playing to visit Deavers Kellar in Harken to learn about the Keep, then back to Albridge to talk to Dar Gremath about plans, then back to Harken for the infiltration K1: The combat encounters are mostly quite well done.
Meet the new boss. The Duchy of Harkenwold is a rich setting upon which the foundations of a campaign are easily laid. If run as a linear series of combat encounters with little or nothing in between, the quality goes way down, but would in most cases still somehow work.
If you plan to play this adventure as a PC and you want to be surprised, I suggest you stop reading now.
That isn’t a bad thing if played right, as it teaches the players that their actions have consequences and they can’t just rush through and be confident to still be rewarded.
The catch is that it isn’t quite that easy to do that. Would it be possible for you to like, release the MapTool maps for download, or at least email them to me?
It was refreshing to me that the adventure had more encounters than were required — it made me feel okay about not using all of them.
But most of the battles do nothing for the plot of the story, so it takes a long time in real-world time for the story to go anywhere.
Raging Owlbear: Reavers of Harkenwold – Best of D&D 4e
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I got some players breathing down my neck here, man! Reavers of Harkenwold is reavets much the same thing. It is presented in two separate magazine-type books. Liberating the underground lair for the elves D4 again: It has about 20 pages of adventure outline, places of interest, and NPCs the mortarand about 40 pages of combat encounters the bricks.
Dungeons & Dragons 4th Ed Reavers of Harkenwold PT 1 The Iron Circle Woc24464
Thanks a bunch if you help, man! The first begins with a thorough overview of the plot of the adventure in both a super-brief format here are the three or four major points of the plot as well as a longer format for book 1 that goes over the flow of that section.
The players need to gather allies, fight in a large military battle, then infiltrate a keep. It then moves into the various encounters that the PCs may meet. Some of the maps are also re-used several times, with one generic farm map serving to represent 4 different locations, which is maybe overdone.
Is Keep of the Shadowfell that bad? Flexibility is the key strength of this module. Leave a Reply Cancel reply. How long that will take will depend on how much roleplaying the DM and the players like, but if you count about 2 combats per session you’d rfavers up with about 10 sessions, which is a lot of adventure. Newer Post Older Post Home. This choice suddenly drew attention to two facts. In dunveons case you’ll end up with a style break when moving from one half of the castle to the other.
Or just the most recent victors in an ongoing political struggle between kingdoms? This format had its pros and cons, but despite its eventual abandonment, the format reqvers to have wrestled the creative juices out of the designers at the time or perhaps in spite of it.
Unless of course harkrnwold have far too much time on your hand and decide to build the whole castle in 3D. You still need to add your own ingredients the roleplayingand have some knowledge and skill to put it all together into a sturdy whole.
If you have other maps available, you can probably switch that one out in a battle or two. They conquered and pillaged, but they also brought technology and civilization along with their conquest.
Second, rwavers other characters who hit the Giant Frog to choose to grant the swallowed creature a saving throw instead of dealing damage to the Giant Frog imagine that they punch the Frog in the gut and cause him to lose his swallowed prey. The Keep itself, for instance, could have just a few goblins on znd first level, maybe the zombies on the way down the stairs, the hobgoblins below and the trap room before you get into the Kalarel area throwing out the rats, kruthiks, slime, gelatinous cube, etc.